Factorio Achievements With Mods
2021年11月17日Download here: http://gg.gg/wwzu0
*Factorio Achievements With Mods - Freebu
*Friday Facts #125 - AchievementsIs there any documentation on how to create achievements anywhere? I wasn’t able to find anything on the official lua site or wiki.
Achievements can only be unlocked in the default game mode, called Freeplay. Any scenarios, such as the tutorial or custom scenarios disable achievements. Furthermore, using script or cheat commands in the console disables achievements, however the user will be warned about this the first time they try to run such a command. Within the freeplay game, enabling peaceful mode or setting enemy base. I didn’t even had to reload a save - as soon as I turned off the mods, Factorio and Steam ’synchronized’ - all achievements that I got before turning off the mods, got awarded by Steam. I know that this is, by far, not a priority, but maybe you can make mods disable in-game achievements the same way as using the console does. This is on 0.14.20.
What I’d like to do is create an achievement for crafting a certain item within the first ten minutes of the game. I’ve got two questions.
One, it seems like this isn’t possible as set up currently. I can create an produce-item-achievement with one item, but I can’t set a timeout. I can create a build-entity-achievement with a timeout, but the item in question isn’t an entity so that doesn’t help. Is what I’m trying to do possible? A secondary possibility, is if that won’t work, is to unlock the achievement via script. This should be possible, and will work in my scenario as I’m already having the user do something with the item immediately that I’m detecting via script. However, then I don’t think I can show the timeout unless I do something like create a build-entity-achievement with a dummy entity, then unlock that via script.
Second, how do I enable this achievement I’ve created to work in a scenario that’s part of the mod? I’d figure that any achievement for a mod would work in any scenario that mod creates, but that doesn’t seem to be the case. The achievement works in freeplay, but I’d like it to work in the scenario I’m creating as well, as I want the scenario to be the ’standard’ way to play this particular mod.
Mxl-Chievements is a simple mod that tracks production stats of many different items in amounts ranging from 1000 to 1 trillion.
If you have ever felt the need to prove to the world you have smelted 1 billion iron plates, this mod is for you! Драйвера ati radeon hd 2600 pro for mac.
1.1.2 Update:
Added tracking for end game rocket launching components. Factorio Achievements With Mods - Freebu
1.1.3 Updated for .17. Let me know of bugs. Currently stats on tracked achievements do NOT show as they did in previous versions. Working on that!
1.1.4 - Removed a few redundant entries making it a smaller file size.Friday Facts #125 - Achievements
Elder scrolls online for mac download. 1.1.5 - Fixed a few grammatical errors thanks to Bilka
1.1.7 - Updated to .18
The mod is fully functional but I do not have witty/funny/sarcastic names for some of the achieves yet. My hotmail address is included in the files if you have suggestions, feedback or comments.
Thank you for downloading!
Mxlppxl
Download here: http://gg.gg/wwzu0
https://diarynote.indered.space
*Factorio Achievements With Mods - Freebu
*Friday Facts #125 - AchievementsIs there any documentation on how to create achievements anywhere? I wasn’t able to find anything on the official lua site or wiki.
Achievements can only be unlocked in the default game mode, called Freeplay. Any scenarios, such as the tutorial or custom scenarios disable achievements. Furthermore, using script or cheat commands in the console disables achievements, however the user will be warned about this the first time they try to run such a command. Within the freeplay game, enabling peaceful mode or setting enemy base. I didn’t even had to reload a save - as soon as I turned off the mods, Factorio and Steam ’synchronized’ - all achievements that I got before turning off the mods, got awarded by Steam. I know that this is, by far, not a priority, but maybe you can make mods disable in-game achievements the same way as using the console does. This is on 0.14.20.
What I’d like to do is create an achievement for crafting a certain item within the first ten minutes of the game. I’ve got two questions.
One, it seems like this isn’t possible as set up currently. I can create an produce-item-achievement with one item, but I can’t set a timeout. I can create a build-entity-achievement with a timeout, but the item in question isn’t an entity so that doesn’t help. Is what I’m trying to do possible? A secondary possibility, is if that won’t work, is to unlock the achievement via script. This should be possible, and will work in my scenario as I’m already having the user do something with the item immediately that I’m detecting via script. However, then I don’t think I can show the timeout unless I do something like create a build-entity-achievement with a dummy entity, then unlock that via script.
Second, how do I enable this achievement I’ve created to work in a scenario that’s part of the mod? I’d figure that any achievement for a mod would work in any scenario that mod creates, but that doesn’t seem to be the case. The achievement works in freeplay, but I’d like it to work in the scenario I’m creating as well, as I want the scenario to be the ’standard’ way to play this particular mod.
Mxl-Chievements is a simple mod that tracks production stats of many different items in amounts ranging from 1000 to 1 trillion.
If you have ever felt the need to prove to the world you have smelted 1 billion iron plates, this mod is for you! Драйвера ati radeon hd 2600 pro for mac.
1.1.2 Update:
Added tracking for end game rocket launching components. Factorio Achievements With Mods - Freebu
1.1.3 Updated for .17. Let me know of bugs. Currently stats on tracked achievements do NOT show as they did in previous versions. Working on that!
1.1.4 - Removed a few redundant entries making it a smaller file size.Friday Facts #125 - Achievements
Elder scrolls online for mac download. 1.1.5 - Fixed a few grammatical errors thanks to Bilka
1.1.7 - Updated to .18
The mod is fully functional but I do not have witty/funny/sarcastic names for some of the achieves yet. My hotmail address is included in the files if you have suggestions, feedback or comments.
Thank you for downloading!
Mxlppxl
Download here: http://gg.gg/wwzu0
https://diarynote.indered.space
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